Apps like Duolingo, Strava, and Fitbit have consolidated a model that goes beyond entertainment. Gamification, the use of typical game elements in non-gaming contexts, has become a relevant user experience (UX) strategy, with a direct impact on reducing abandonment rates, which can reach 90% in the 30 days following download, according to a survey by Quettra.
To meet this challenge, Brazilian companies have invested in dynamics such as rewards, rankings, missions, and progression systems, with the goal of stimulating the continuous use of the platforms. “Through challenges and achievements, we can transform routine actions into engaging experiences. This generates real engagement and increases the time spent on the app,” says Rafael Franco , CEO of Alphacode , a company specializing in the development of digital solutions for major brands.
According to Franco, the model is already well-established in Chinese super apps like Temu, an e-commerce platform that uses gamification mechanisms to encourage interaction and stimulate rewards. “The use of virtual currency, cumulative gifts, and daily missions is very common. This pattern should also gain traction in Brazil, as local brands realize the potential of these tools to increase screen time and repeat purchases,” explains the businessman.
The strategy is especially adopted by apps focused on education, physical activity, productivity, and well-being. A study by the Health Enhancement Research Organization shows that users who participate in group challenges are 50% more likely to maintain an exercise routine, a factor that directly impacts loyalty rates. "Gamification creates a cycle of continuous motivation. When the user perceives progress, they feel encouraged to continue," adds the executive.
In addition to increasing engagement, these features also contribute to user retention. “The biggest challenge today isn't attracting downloads, but keeping the app installed. It's a battle for screen space and phone memory,” says Franco. According to him, features like loyalty programs create effective barriers to app deletion. “When you accumulate points or coupons, deleting the app becomes a loss. It's an efficient exit barrier.”
Success stories have encouraged startups and large companies to replicate the logic in sectors such as food, mobility, and health. "Strava, for example, uses rankings and weekly goals to generate a sense of community. Duolingo, on the other hand, adopts immediate feedback and learning paths to encourage continuous learning," explains the CEO of Alphacode.
For him, the combination of gamification and artificial intelligence tends to further enhance results. "With AI, it's possible to adapt challenges to each user's profile, offering a more fluid and personalized experience." According to Franco, behavioral analysis integrated with design and automation makes apps more responsive to the audience's needs.
Alphacode is responsible for developing apps for brands like Madero, China In Box, and Domino's, with over 20 million monthly users in the delivery, health, and fintech sectors. Recent projects include platforms that integrate gamification with data-driven recommendation systems. “It’s not enough to have a functional app. It needs to be interesting and relevant to the user’s daily life. Gamification is one of the most efficient ways to guarantee that,” concludes Rafael Franco.

